Humanoid
A living pilot inside a powered exo-suit. Adaptable, ambitious, and dangerously human — driven by conviction the machines can only simulate.
Humans never came from Earth. Out here among the colonies, mining rigs, and moon-sized starships, your squad answers only to the mission — and to each other.
Your body model sets your raw ability scores and a signature feature. Flesh, machine, or something in between — the choice shapes everything that follows.
A living pilot inside a powered exo-suit. Adaptable, ambitious, and dangerously human — driven by conviction the machines can only simulate.
A human-like robot with history written in code as much as memory. Precise, resilient, and quietly wrestling with what it means to choose.
A fragile human who survived, again and again, until more than half was replaced with steel. Elite, alien, and unmistakably formidable.
AE fuels everything you do in an Engagement. Bank it across turns for one decisive strike, or spend fast and flood the field. The tempo of the fight is yours to set.
Backed by a matrix that grows your character your way:
The Development Pattern isn't a straight class ladder — it's a grid. Climb your Primary Tuning, branch into two Specializations, and stack Acceleration dice (d4→d12) on whatever you're built to be great at.
Time bends to the moment. The game shifts gears with you — from downtime, to the field, to the knife's edge of combat.
Between missions. Shop, research, scheme, and build your character in a bounded home base — time measured loosely.
Boots on the ground. Structured objectives, real distances, and a Zone that can turn hostile in a heartbeat.
Rounds, turn-order, and Action Energy. Every 12 seconds counts when a Conflict erupts.
Governments, alliances, and mercenary orders with centuries of history. Your allegiance shapes your gear — and who greets you with a handshake or a weapon.
Terrestrial & Extraterrestrial Regiment of Regulated Adamoids — order, structure, and the long arm of regulation.
Interstellar Freedom Alliance — a coalition betting everything on the frontier's independence.
Confederation of Kertesh Peoples — old power, deep roots, and a culture all its own.
An elite mercenary force of cybernetic humans — alien, intimidating, and impossibly effective.
A distilled tactical skirmish — squad, grid, Action Energy, and dice — playable right here. No install, no download. Just deploy.
Deploy Demo · Soon